The open-source game engine OpenMW, which recreates The Elder Scrolls III: Morrowind, has released its long-awaited 0.49 update after nearly three years of development. This major upgrade brings a wide range of improvements, including better mod support and early experimental compatibility with other Bethesda titles like Skyrim and Fallout 4.
OpenMW allows Morrowind to run smoothly on modern systems, with features such as widescreen display, improved stability, and controller support. The new 0.49 version builds on this by introducing an advanced Lua scripting system, giving modders more control than ever before. With Lua, developers can now modify game animations, audio, magic systems, quests, and in-game objects.
Previously, players had to choose between OpenMW for ease of use or the original Morrowind with more advanced mod tools. Version 0.49 significantly narrows that gap, offering both accessibility and deep modding capabilities.
The update also includes several technical fixes. One example is improved weather effects — rain no longer passes through covered outdoor areas. Many mods that previously relied on beta versions of OpenMW 0.49 are now fully supported. The built-in mod auto-installer also makes customization easier for players of all experience levels.
In a surprising move, developers are now testing limited support for newer Bethesda games such as Oblivion, Skyrim, and entries in the Fallout series. Although functionality is currently basic—mainly allowing players to explore empty environments—it shows potential for future expansion.
Despite these experiments, the team behind OpenMW reaffirmed their commitment to Morrowind as the main focus of the project. They believe that working with newer games could help improve tools and compatibility for their core platform.
With this update, OpenMW 0.49 may become the best way to experience The Elder Scrolls III: Morrowind, offering both modern features and powerful modding tools to a new generation of players.