Gaming & eSports

World of Warcraft Once Hoped for $1M Monthly, Ended Up Making $15M

53
World of Warcraft (WoW)

Before World of Warcraft (WoW) became a juggernaut in the MMORPG world, its developers had modest expectations.

In an interview with Retro Gamer, former Blizzard developer Bo Bell recalled early discussions where the team joked about hitting $1 million per month in revenue.

At the time, EverQuest earned about $500,000 monthly.

“We laughed about $1 million, but thought maybe it could happen,” said Bell. Just months after WoW’s launch in November 2004, the game blew past expectations, earning over $15 million per month by early 2005 with more than 1 million subscribers.

Now celebrating its 20th anniversary, WoW remains a major player in the MMORPG space with an estimated 7 million subscribers—proof of its enduring legacy despite its humble beginnings.

Written by
Sazid Kabir

I've loved music and writing all my life. That's why I started this blog. In my spare time, I make music and run this blog for fellow music fans.

Stay updated with nomusica.com. Add us to your preferred sources to see our latest updates first.

Related Articles

Jason and Lucia Drinking in GTA 6
Gaming & eSports

Rockstar Spends $10M Every Month to Perfect GTA 6 Before November Launch

GTA 6 fans will have to wait a little longer. Rockstar Games...

Free Nintendo Switch 2 Game Upgrades
Gaming & eSports

Nintendo Switch 2 March Lineup Includes Pokemon and Mario

Nintendo fans have plenty to look forward to, as eight major games...

Playstation
Gaming & eSports

PS5 Exclusive ‘Big Walk’ Announced as First Free PS Plus Game of 2026

PlayStation has announced its first day-one PlayStation Plus game of 2026. The...

GTA 6 Trailer 2
Gaming & eSports

Rockstar Doubles Down on GTA 6: November Release Locked, Physical Editions Day One, No Generative AI Used

Rockstar Games’ Grand Theft Auto VI is officially locked in for a...