In a recent interview with Ankler, Dan Houser, former head writer and co-founder of Rockstar Games, shed light on why the immensely popular Grand Theft Auto (GTA) franchise never made the leap to the big screen.
Houser explained that in the early days of Rockstar, there were discussions about creating new intellectual properties (IPs) that could potentially become both blockbuster games and movies. However, when approached about adapting GTA for film, Houser and his team were hesitant.
The primary concern, according to Houser, was the lack of creative control. He stated, “The executives would be the ones making the movie, while [our] company would have no control and risk losing what [we] owned.” Given that GTA was a “valuable intellectual property worth billions,” the financial incentives didn’t outweigh the potential risks.
Houser also cited the generally poor reputation of video game adaptations at the time, suggesting that a subpar movie could potentially damage the franchise’s image. He emphasized that Rockstar’s primary goal has always been to “make cool shit, make the next thing as good as it can be.”
This revelation comes as GTA continues to thrive in the gaming world. Rockstar recently launched a new DLC for GTA Online called “Bottom Dollar Bounties,” introducing new gameplay elements such as bail enforcement missions, businesses, police vehicles, and race creation features.
While fans may never see a GTA movie, they can look forward to more innovative content in the game series that has captivated millions worldwide.