In the development of Grand Theft Auto 3, some unexpected features were tested, including a system that would give players a wanted level for running red lights.
This detail was shared by former Rockstar developer Obbe Vermeij, who explained how this mechanic was quickly removed after it was not well-received by the team.
A Traffic Light System with Realistic Detail
The game’s traffic light system was designed to be more immersive than most players might realize.
According to Vermeij, traffic lights in GTA 3 cycled through three states: North/South, East/West, and pedestrian signals.
The game’s code allowed for cars to obey traffic signals even if the light poles had been knocked over, giving the illusion of a functioning city despite the chaos.
The Short-Lived Red Light Consequence
In the pursuit of realism, Vermeij added a feature where running a red light would cause the player to receive a 1-star wanted level. This would have led to a constant stream of police attention, escalating the game’s usual chaos.
However, it seems the developers quickly realized the idea was too frustrating for players. Vermeij humorously recalled that the idea was “not popular with the team,” and it was removed almost immediately after being tested.
Why It Was Scrapped
While the idea might have added a layer of immersion, it’s easy to see how constantly getting chased by the police for something as mundane as running a red light could quickly turn into an annoying distraction.
In the fast-paced world of GTA 3, players were more focused on escaping the law for major offenses, not minor traffic violations.