Avowed’s region director, Berto Ritger, has discussed the significance of “missable content” in RPGs, drawing inspiration from Baldur’s Gate 3.
He argues that such content is crucial for creating a personal and replayable experience.
According to Ritger, the element of surprise and varied playthroughs—where players experience different content—enhances discussions and personalizes the game.
Avowed encourages exploration with specific landmarks, like a tall lighthouse, designed to guide players’ attention.
However, unlike Baldur’s Gate 3, Avowed won’t feature romance, focusing instead on unique experiences for each player.