GTA 3

Rockstar Tried GTA Online Play for GTA 3 and Vice City But Ran Out of Time

GTA Online could have debuted with Grand Theft Auto 3 in 2001, according to a former Rockstar technical director. The feature was planned for multiple early GTA games but was cut due to time constraints.

Early Online Ambitions

Obbe Vermeij, who worked at Rockstar from 1998 to 2009, revealed that both Rockstar North and New York wanted online play “since the GTA 3 days.”

For GTA 3, Vermeij created a prototype featuring simple deathmatch gameplay. Players could kill each other, drag opponents from cars, and respawn around the city.

“It was promising, but we ran out of time,” Vermeij explained. The team needed lobbies and network scripts but decided to cut the feature to meet deadlines.

Vice City Attempt Also Failed

Rockstar tried again with GTA Vice City in 2002, even hiring network programmers specifically for online features. However, the online mode was cut once again due to tight deadlines.

The studio was struggling to balance ambitious online plans with the pressure to release games on schedule.

San Andreas: No Attempt Made

By the time GTA San Andreas was in development, Rockstar had given up on online play for the PlayStation 2 era. Vermeij said they “didn’t even try” because it was “not worth the effort.”

The technical limitations of PS2-era hardware made online play particularly challenging to implement properly.

Success Finally Came with GTA 4

Online play finally arrived with GTA 4 on Xbox 360 and PlayStation 3. Vermeij praised the “4 programmers and several level designers” who worked full-time to make it happen.

GTA 4’s online mode was simpler than today’s GTA Online but marked Rockstar’s first successful implementation of the concept.

GTA Online’s Massive Success

GTA Online eventually became a massive money-maker for Rockstar when it launched with GTA 5. The mode generates so much revenue from in-game purchases that some suggest Rockstar didn’t even need to make GTA 6.

The 12-year gap between GTA 5 and the upcoming GTA 6 shows how profitable the online mode has been.

Technical Challenges of Early 2000s

The revelation highlights how technical limitations in the early 2000s prevented features we now take for granted. Network infrastructure and console capabilities weren’t ready for the ambitious online experiences Rockstar envisioned.

What seemed impossible in 2001 became reality years later when technology caught up to the studio’s vision.

Sazid Kabir

I've loved music and writing all my life. That's why I started this blog. In my spare time, I make music and run this blog for fellow music fans.