Patrick Gillespie, a coder, has created a unique version of the classic Snake game that operates entirely on a monitor’s subpixels.
Subpixels are the tiny red, blue, and green elements that make up each pixel on your screen.
Instead of using full pixels to move the snake, Gillespie’s game uses these subpixels to create a much smaller and harder-to-see game.
Visibility: The game is nearly impossible to see with the naked eye, requiring a microscope or macro lens to view it properly.
Zooming Issues: Zooming in on your browser doesn’t work, as it misaligns the subpixels. To view it correctly, the browser window must be fully zoomed out.
Despite its impracticality, Subpixel Snake is a fun and creative project that demonstrates the potential of working within constraints.
It’s an interesting exercise for aspiring game developers, forcing them to understand hardware limitations and pushing the boundaries of what’s possible with modern tech.