Valve has shed light on a long-standing gaming mystery through the new 20th anniversary commentary mode for Half-Life 2. Developer Kerry Davis explained the reasoning behind the game’s controversial field of view (FOV) reduction.
In Half-Life 1, Valve used the standard 90-degree FOV common in first-person shooters. However, for Half-Life 2, the team deliberately narrowed the view to 75 degrees. The primary motivation was to showcase the game’s meticulously designed character animations and facial details.
“We put extensive effort into detailed facial and body animations,” Davis explained. The tighter FOV allowed players to get closer and appreciate the intricate character models that were a hallmark of the Source engine’s capabilities.
The change required additional technical adjustments, including a separate FOV for viewmodel weapons to prevent distortion. While potentially alienating some hardcore PC gamers who prefer wider views, the decision aimed to highlight Valve’s groundbreaking character animation techniques.
This FOV choice also reflected broader trends in gaming, particularly the constraints of console game design, where smaller fields of view were often used to reduce rendering demands and accommodate TV viewing distances.